wMOTD
Your Mobs Of The Day. Same as yesterday, only more of them.
Some come giant, red, yellow, invisible or explosive. Carriers hit the core ten times harder: kill them first.
Waves of Half-Life 2 enemies walk to the core. Build between waves: any prop from the spawn menu, doors, turrets, mines, barnacles, ammo crates and wall chargers, all paid by the team bank. Enemies follow the white arrows; seal the way and they break through the weakest thing in it.
Kills drop cash: walk over it and everyone is paid. Father Grigori's GrigoShop, next to the core, sells upgrades, weapons and money printers for your own money. Headshots deal four times the damage, CS:S ding included.
Lose a wave and you play it again; what you built stays. Win and you vote for the next mission.
| F2 | Ready for the next wave |
| F3 | Defenses, settings, and the admin tab with ULX |
| E | Grigori's counter, a turret's next level, repairs, ammo, chargers |
| Q | Props to build with; place them with the physgun |
| 1 2 3 | Pick a mission when a vote runs |
| F1 F4 | Yes and no in a vote |
Type them with ! or /; they never show in chat.
!help | Lists every command |
!rtv | Asks for a mission vote; !vote opens its window |
!votekick | Votes a player out, with a reason |
!votebots | Sends the filler bots away, or brings them back |
!yes !no | Votes in the running vote |
!locker | Hats, trails, pet eggs and trades, paid in WCoins |
!report | Copies a bug report to your clipboard |
wmod TD by Mathis. Half-Life 2 and Garry's Mod belong to Valve and Facepunch. Roboto is under the SIL Open Font License (fonts/OFL.txt).